Wristband for XR
Four EMG sensors, an accelerometer, and a gyroscope. Capture gestures and movement, then send them into VR and XR as they happen.
Four dry EMG contacts. IMU in the puck.
EMG
Dry contacts around the wrist. Muscle activity, not cameras.
Motion
IMU in the puck. Orientation and movement, fused with EMG.
Stream
Gestures and kinematics, transmitted as they happen.
Form
Textile strap, four contacts, one puck. Wear it and move.
On the wrist
EMG reads intent at the forearm. The IMU tracks how the wrist actually moves. Together they give XR a body, not just a pointer.
Motion
The puck holds a 6-axis IMU. Orientation, flicks, and continuous movement, timestamped with the EMG stream.
Muscle
Dry contacts pick up forearm activity: grip, pinch, flick, rest. No cameras. No occlusion. Just the signal under the skin.
Live to XR
Gestures and kinematics leave the wrist as a live stream. No cameras to occlude. No controllers to hold. The headset gets muscle and motion, together.
Early access
No spam. We write when hardware is ready to try.