Wristband for XR
Eight EMG channels at 250 Hz. Accelerometer, gyroscope, and magnetometer at 125 Hz. Capture gestures and movement, then send them into VR as they happen.
Eight dry EMG contacts. IMU in the puck. Magnetometer on selected versions.
EMG
250 Hz from dry contacts around the wrist. Muscle activity, not cameras.
Motion
125 Hz from the puck. Orientation and movement, fused with EMG.
Stream
Muscle and motion input, transmitted as they happen.
Form
Textile strap, eight contacts, one puck. Wear it and move.
*Magnetometer on selected versions.
On the wrist
EMG reads intent at the forearm. The IMU tracks how the wrist actually moves. Together they give XR a body, not just a pointer.
Motion
The puck holds a 9-axis IMU at 125 Hz. Orientation, flicks, and continuous movement, timestamped with the EMG stream. Magnetometer on selected versions.
Muscle
Dry contacts pick up forearm activity at 250 Hz: grip, pinch, flick. No cameras. No occlusion. Just the signal under the skin.
Live to VR
EMG and IMU leave the wrist as a live stream. No cameras to occlude. No controllers to hold. The headset gets muscle and motion, together.
In VRThe same stream driving a 3D hand: orientation from the IMU, contraction from EMG.
On the wristEight EMG channels and the IMU, captured and streamed as they happen.
Early access
No spam. We write when hardware is ready to try.