Wristband for XR

Muscle. Motion.
Streamed live.

Eight EMG channels at 250 Hz. Accelerometer, gyroscope, and magnetometer at 125 Hz. Capture gestures and movement, then send them into VR as they happen.

Aura VR wristband on a wrist, EMG contacts around a sensor puck, laptop in the background

Eight dry EMG contacts. IMU in the puck. Magnetometer on selected versions.

EMG

8 channels

250 Hz from dry contacts around the wrist. Muscle activity, not cameras.

Motion

Accel, gyro, mag*

125 Hz from the puck. Orientation and movement, fused with EMG.

Stream

Live to VR

Muscle and motion input, transmitted as they happen.

Form

Wristband

Textile strap, eight contacts, one puck. Wear it and move.

*Magnetometer on selected versions.

On the wrist

Muscle and motion,
in one band.

EMG reads intent at the forearm. The IMU tracks how the wrist actually moves. Together they give XR a body, not just a pointer.

Motion

Accel, gyro, magnetometer.

The puck holds a 9-axis IMU at 125 Hz. Orientation, flicks, and continuous movement, timestamped with the EMG stream. Magnetometer on selected versions.

Muscle

Eight EMG sensors around the wrist.

Dry contacts pick up forearm activity at 250 Hz: grip, pinch, flick. No cameras. No occlusion. Just the signal under the skin.

Live to VR

Capture it. Transmit it.
Watch it land in VR.

EMG and IMU leave the wrist as a live stream. No cameras to occlude. No controllers to hold. The headset gets muscle and motion, together.

In VRThe same stream driving a 3D hand: orientation from the IMU, contraction from EMG.

On the wristEight EMG channels and the IMU, captured and streamed as they happen.

Source

GitHub

Firmware, Python SDK, schematics. BLE packet and host scripts.

Hardware

Docs

Connection, software setup, and the device specification.

Early access

Put a body in XR,
from the wrist.